

Until a person is eighteen, it is taboo to reveal this part of the body to anyone.

The magic can be based on almost anything: fire, beasts, birds, rocks, darkness, shadow, water, and so on. Proclivities are finalized on each teen’s eighteenth birthday, which is when a marker of this proclivity-a tattoo on the base of the neck-appears as a symbol of whatever the special power is.

The most important aspects of the novel’s magical system are proclivities-the magical affinities developed by each of Taladia’s residents during puberty. The beasts of burden are foxaries, enormous trained foxes used for riding, and there are objects called charms that are imbued with magic. At the same time, the world has heavy doses of classic fantasy magic. The world’s other technology is steampunk-like machinery there are trains crisscrossing the continent, and the most feared of Morrigan’s royal troops pilot biplanes. The only way to deflect these bombs is to use magnets strong enough to render them powerless. In order to subdue his subjects, King Morrigan periodically unleashes alchemical bombs, which not only kill those in the impact area, but also have strange and otherworldly effects, like transforming the ground to quicksand, beautiful flowers, and the like. The novel is set in the kingdom of Taladia, which exists in a state of permanent and total war. Written in first person, the novel presents a group of teen rebels who use their nascent magical powers to outsmart the king’s forces in a bid to reach a fabled place where the king’s power has no reach, and from where they might be able to muster enough strength to overthrow his corrupt government once and for all. It features a teenage girl’s fight for survival in a world controlled by a cruel, tyrannical king. Also titled Chasing the Valley, the book is a mixture of the dystopian, fantasy, and steampunk genres. Australian author Skye Melki-Wegner published the first part of her Chasing the Valley young adult trilogy in 2013.
